MIT OpenCourseWare: Website Case Study
Competitive Analysis | User Persona and Journey Map Development | Wireframing | Prototyping | Testing

Project Details
MIT OpenCourseWare (OCW) is an initiative by the Massachusetts Institute of Technology (MIT) that makes educational materials freely available online. Launched in 2001, OCW's mission is to democratize education by providing high-quality instructional content to anyone, anywhere, at no cost. The platform offers a wide range of courses across various disciplines, including syllabi, lecture notes, problem sets, and video lectures.
The project was done for my UX Strategy 1 (MDIA 2540) course at the BCIT UI/UX design program. I chose the OCW platform for this case study project for two reasons. First, I’m passionate about open educational resources (OER) and the potential they have to make education more accessible and affordable. In my academic position, OER is both a research and advocacy focus. Second, given OCW’s global reach and popularity, I felt it was an ideal platform for a UX case study to explore how enhancing user experience can increase the adoption and effectiveness of OER.
Core skills demonstrated in this project:
- UX design: Applying UX principles to create user-friendly, intuitive, and aesthetically pleasing interfaces.
- Prototyping and wireframing: Developing and refining prototypes using tools like Figma.
- Persona and user journey map development: Creating detailed personas and journey maps to understand and address user needs and pain points.
- Communication and collaboration: Communicating design decisions effectively and incorporating peer feedback.
Project type: UI/UX website case study and redesign
Website Version: Desktop
Course: UX Strategy 1, BCIT (MDIA 2540)
Date completed: November 1, 2023
Original site: https://ocw.mit.edu/
Team or individual project: Individual
My Role: Researcher, site analysis, wireframing, prototyping, testing, report documentation and write-up
Challenge and Problem Statement
MIT OCW faces several unique challenges that impact its usability. The platform caters to a diverse array of user groups—from students and educators to self-learners and researchers— each with distinct needs and expectations. Compounding this complexity is the vast amount of content to organize, which is not just extensive but also inconsistent across courses. For instance, while some courses feature lecture videos, others might not. Additionally, the platform is in a constant state of flux, with new content routinely being added. This is especially crucial for science courses where up-to-date information is vital. These multifaceted challenges create a complicated landscape for ensuring a smooth and effective user experience.
The typical MIT OCW user faces challenges with seamless and intuitive site navigation. It is essential to eliminate redundancy and conflicting information to improve the user experience. There is a pressing need for straightforward course browsing, searching, and bookmarking functionalities. Furthermore, given the constant influx of new users, a user-friendly and easily navigable FAQ section that provides clear guidance is crucial.
UX Design Process
To improve the UX of MIT OCW, I followed the following design process.
- Research:
- Site Analysis: To identify pain points and usability issues specific to the MIT OCW platform.
- Competitive Evaluation: To benchmark against other educational platforms and gather best practices.
- Understanding User Needs: To ensure the design addresses the specific requirements of diverse user groups.
- Design:
- Paper Wireframes: To quickly visualize initial design concepts and layout ideas.
- Medium Fidelity Wireframes: To explore detailed layouts and user flow without the distraction of colours and images.
- Full Prototypes: To create a realistic representation of the final product, enabling better feedback and testing.
- Test:
- InVision Prototypes: To facilitate interactive testing and gather actionable feedback from peers and users.
- Effectiveness Assessment: To evaluate how well the prototypes meet user needs and identify areas for improvement.
- Iterate:
- Incorporating Feedback: To refine designs based on user and peer input, ensuring the final product aligns with user expectations.
- Continuous Improvement: To make iterative changes that enhance usability and overall user experience.

Design process for the MIT OCW Case Study
Why This Process?
- Structured Approach: Ensures a methodical progression from identifying problems to creating solutions.
- User-Centered Design: Keeps the focus on user needs and feedback throughout the project.
- Iterative Refinement: Allows for continuous improvement, leading to a more polished and user-friendly final product.
- Practical Insights: Combines research and testing to gather practical insights that directly inform design decisions.
Website Analysis
In my website analysis, I focused on three key aspects: the homepage, the courses page and filters, and the FAQ page. Additionally, I undertook a competitive analysis to benchmark OCW against other educational platforms.
- Homepage: The OCW homepage was found to be cluttered and difficult to navigate, with redundant content and limited primary navigation options.
- Courses Page: While the courses page was generally well-organized, it lacked essential features like course length filters, quick visual overviews, and bookmarking options.
- FAQ Page: The FAQ page was a significant weak point, offering only broad starting categories, lacking visual aids, and featuring a poor layout with an abundance of white space.
Original Screenshots
MIT OpenCourseWare website, https://ocw.mit.edu, license CC BY-NC-SA
Task Scenarios
Based on the website analysis I developed the following user task scenarios.
Task Scenario 1: Finding Information about MIT OCW
- The user should be able to easily navigate to the OCW homepage and locate the FAQ section to gather information suitable for their learning level. The user aims to find out how the platform can accommodate their specific educational needs.
Task Scenario 2: Exploring Homepage Features
- The user should be able to efficiently navigate to the OCW homepage, including locating new/featured courses, accessing social media links, finding contact information, and discovering featured course collections and the Chalk Radio podcast.
Task Scenario 3: Searching for Courses
- The user should be able to quickly find the "Browse Courses" section or the search bar to begin searching for courses. Once on the course page, they should be able to easily use available filters to narrow down their options and flag content relevant to their educational objectives.
Competitive Analysis
In my competitive analysis, I examined other educational platforms such as Open Yale Courses, TU Delft OCW, and eCampusOntario Open Library. This analysis provided insights into how these platforms handle content organization, usability, and user engagement, offering valuable benchmarks for improving MIT OCW.
- Variety of courses from the sciences, social sciences, and humanities.
- Each course provides a summary, syllabus, and course sections.
- Course materials are available and downloadable.
- Lecture videos are chapter-marked.
- Variety of courses with a special focus on STEM courses such as engineering, water management, environmental science/engineering, aerospace, biotechnology, etc.
- Full course materials including lecture videos, notes, syllabi, etc.
- Most course materials are in English, with some also available in Dutch.
- Repository with fully functional search.
- Open Library features primarily Canadian content unless content is linked (or cloned) from another open education repository.
- Features full courses with downloadable .zip files for harvesting content, as well as learning objects and open textbooks.
Persona Development
I brainstormed a variety of potential user groups for the site including students, educators, and general learners. For this project, I wanted to focus on younger learners - those still in high school or early in their university/college careers. For each of these potential personas, I built out rough outlines that highlighted their potential needs, characteristics, and features they might want in an OCW platform. Leveraging generative AI (specifically ChatGPT 4.0), I synthesized the research gathered about the OCW platforms and combined it with several of my draft personas. Through a sequence of very specific prompts, AI helped me synthesize this content and develop the "High School Seeker" persona.
To better understand, and visualize, this potential user I created a detailed profile. This profile includes elements such as a user bio, personality overview, goals, traits and values, motivations, digital preferences, personal interests/hobbies, and potential pain points. Using the Leonardo.ai image generator, I was able to use these characteristics to help me generate a more realistic image of the High School Seeker.
Journey Map Development
In this case study, I used a journey map to chart a user's interaction with the MIT OCW platform. This visual tool captures goals, actions, and emotions, pinpointing areas for improvement by highlighting pain points and potential opportunities. It serves as a useful guide for enhancing the overall user experience. Leonardo.ai was used to develop images for each corresponding emotion.
Identified Pain Points
The journey map served as an instrumental tool in identifying several critical pain points that need to be addressed during the design phase of improving the MIT OCW platform.
- Homepage: The homepage is busy and therefore difficult to navigate, and some of the information could be consolidated to simplify the layout. The primary navigation is limited, and essential elements like a "Browse Courses" option and a prominent search bar are not present – making it hard to get to the courses page from pages other than the homepage. Homepage content such as multiple sliders, donation information, featured courses, OCW news, and information about the Chalk Radio podcast could be reduced and streamlined to make the page less overwhelming.
Browse Courses Page: While the page is generally well-organized, it lacks features that would improve the browsing experience. Specifically, there is no option for users to filter courses by length, and there are no icons under each course preview to give users an at-a-glance understanding of what each course offers. A feature that allows users to bookmark existing courses to their profile would help them return to course content at a later date. - FAQ Page: This page stands out as one of the platform's most significant weak spots. It provides only three broad starting categories for users seeking assistance, which complicates the search for specific information. Despite an abundance of white space, the layout lacks visual aids like screenshots or videos to guide users effectively. To improve content navigation and reduce the number of individual FAQ pages, accordion boxes could be implemented to collapse and organize the content more efficiently, and allow users to browse all FAQs.
Wireframes and Prototypes
I embarked on the design phase by creating hand sketches, medium-fidelity wireframes, and initial prototypes using Figma, a tool I learned to use in my information architecture course (MDIA 2533). The prototypes aimed to address the identified pain points using UX laws and interaction principles.
Goals
- Homepage: Streamlined features, improved navigation, and consolidated redundant content to enhance user experience.
- Courses Page: Introduced course length filters, visual overview icons, and bookmarking options to improve usability.
- FAQ Page: Implemented accordion boxes to streamline content navigation and added visual aids to enhance user guidance.
Hand-Drawn Wireframes
I started the design phase by creating hand-drawn wireframes to brainstorm potential layouts for the new homepage, courses page, and FAQ page, serving as an initial step in visualizing improvement.
Medium-Fidelity Wireframes
After sketching initial concepts by hand, I transitioned to creating medium-fidelity wireframes using Figma. This allowed for a more detailed exploration of layout and user flow, setting the stage for subsequent design iterations.
Initial Prototypes
Moving from medium-fidelity wireframes in Figma, I crafted detailed prototypes for key pages, utilizing a UI kit, an icon kit, and Google Material icons. This holistic design approach was tailored to address user needs and align with our overarching UX goals.
In redesigning MIT OCW, I integrated key UX laws and principles to optimize usability. I leaned into the Aesthetic Usability Effect to create a streamlined and appealing design. Jakob’s Law influenced me to ensure MIT OCW's navigation was as user-friendly as other, less content-dense platforms. The Law of Proximity steered me to logically group elements for intuitive navigation. Additionally, interaction principles guided my approach; I prioritized discoverability, simplicity, and consistency in design, ensuring that features were easy to find and use. To limit confusion, I emphasized clear affordances and reduced redundant pathways. I also employed the Principle of Least Effort and the Principles of Identity from "The Psychologic Phenomena in UX Design.
(Note: To respect MIT's copyright, I have removed the MIT logo and the logos of sponsoring organizations from my prototypes)
InVision Feedback
I subjected the mock-ups to peer review by uploading the prototypes to InVision. This platform facilitated peers to actively interact with the design and leave valuable feedback on both its aesthetics and interaction elements.
Revised Prototypes
Based on the valuable peer feedback received through InVision, I iterated on the prototypes, making several improvements:
- Homepage: Re-grouped buttons, adjusted spacing, and redesigned sections for better consistency and user experience.
- Courses Page: Removed redundant search functionality, making the selected tab more visible, reorganized course previews, and added bookmarking and sorting features.
- FAQ Page: Revised categories, adjusted spacing, and added accordion boxes to improve content organization and user navigation.
Reflection
This project has underscored the importance of having a solid design process, from brainstorming and conceptualizing, the developing different prototype revisions. Furthermore, this project taught me the importance of having a specific user in mind as I was creating the wireframes and prototypes. Developing a comprehensive persona and journal map forced me to step into the shoes of one potential user and empathize with the pain points they might encounter.
I learned how valuable it is to leverage tools a variety of tools for this project. Though I was already familiar with generative AI, this experience expanded my view of how it could be used in user experience research - both for compiling textual information and developing images or personas. The transition from Adobe XD to Figma was a significant step for me, as it provided me with experience using a very different design tool. The feedback I received from my peers through InVision was instrumental in iterating upon my existing designs. I appreciated the thoughtful and kind feedback I received which, I believe, informed me on how to provide better feedback to others in their projects.
While this project is very prototype-centric, implementing the UX laws and principles into my process was equally valuable. Keeping these principles in mind was particularly valuable when considering aspects like creating menus for browsing courses, positioning the site's search functionality, and how to organize the FAQs.
My experience undertaking this case study deepened my understanding of user experience design and its critical role in enhancing open educational resources, contributing significantly to my professional growth.
References
See the Resources page for a list of images and sources used in this project.




